Archive for May, 2009


New enemy

May 15, 2009

The most fun part of this game, is defining new enemies in 3D, and realising that the iphone can chuck about thousands and thousands of flat shaded polygons. Who needs textures when high poly models work so well 🙂 OK, well I might still use textures in my next game, but hey, for the moment I am happy !

heres my spiky pod-style enemy – turned out quite nice.


Just recovered from a weekend away in portugal with the boys, and from the resulting swine flu (ok may have just been a cold) that I got from wandering the streets in just a shirt at 5.00am ! So I promise more frequent blog entries from now on 🙂


In-Progress game video

May 7, 2009

OK, so here is a quick and dirty gameplay video. Hopefully it shows some of the elements that I have spoken about in previous blog entries.

If you look carefully, you can see the targeting system in operation. It’s only showing the first level, so there are only a few enemies and they are pretty tame, but it gets a heck of a lot more involved on the later levels.

I will add more gameplay videos over the next few weeks, and more blog entries regarding the gameplay mechanics and AI.